Shop Mobile More Submit  Join Login
Aston Martin DB9 Volante (Hard Top) by BFG-9KRC Aston Martin DB9 Volante (Hard Top) by BFG-9KRC
Aftermarket hard-top option for Aston convertibles...Now that's something I'd love to see happening!

 
3D Model: THQ (Juiced 2)
Nisekoi © Naoshi Komi
Add a Comment:
 
:iconrewdius:
Rewdius Featured By Owner Mar 11, 2017
I wonder if any DA artists have asked to use your art so they could pose an OC with them.

Great cars.  Tremendous detail.

Curious:  Are all the cars your own creation, or do you have to buy/lease/download them to modify?
Reply
:iconbfg-9krc:
BFG-9KRC Featured By Owner Mar 11, 2017  Hobbyist General Artist
Thanks.

I wonder if any DA artists have asked to use your art so they could pose an OC with them.

I've had a few people inquiring about the vehicle assets I use in my artwork for various purposes. I don't remember hearing from anyone who'd like to have their character model pose next to them though.

Great cars.  Tremendous detail.

Thank you for the compliment, though one must bear in mind that barely any, if none of vehicles depicted in this gallery even hits the 100k-polycount, therefore ill-suited for professional-grade purposes unless if the will to add that extra amount of detailing afterwards is present.

The reasoning behind this is quite simple: As my main occupation boils down to making add-ons for a certain racing video game, it is crucial to not go overboard with the mesh's level of detail. Real-time rendering and production-tier assets don't go along very well.

Due to exactly this, my work may come out as stale compared to others, at least in that specific aspect.

Curious:  Are all the cars your own creation, or do you have to buy/lease/download them to modify?

Good question.

Too often, I find myself obtaining those from third-parties to adapt to the technical constrains of the game I'm contributing to. This definitely doesn't go without adding my own twist to them, ranging from improved (sometimes even scratch-made) textures to an overhauled UV-mapping of the bodywork to make the livery design process less tiresome.

Sometimes improving upon readily available material is just not enough. Occasionally, I happen to spawn fictional track packages out of them. Examples:

fav.me/daq5n7r
fav.me/dakseqv
fav.me/daten44
fav.me/daub4jc

In fact, I even managed to complete a points commission for someone who wanted a fictional car design of his brought into 3D form.

bfg-9krc.deviantart.com/art/CO…

Being the first time I ever built a car from the ground up, it is quite rough-looking. Also, sorry for the little, uhm..."paywall". This was part of a compromise to make this project public, as it was initially meant to be private.

Not that it really matters now. I've been recently greenlit by said commissionner to bring in a virtually unrestricted "public" version with some differences compared to the original. The extent of those changes are still under a question mark.
Reply
:iconrewdius:
Rewdius Featured By Owner Mar 11, 2017
WOW!!!  I've never known a real game artwork designer before.  I'm jazzed!!!  =P

I've always been fascinated with your cars, and the level of detail is quite spectacular, even if your creations aren't meant to be taken apart or enlarged to illustrate every crease and seam and fastener.

I have an altogether different respect for you now, because I had no idea you did this so much.  I mistakenly believed you were a hobbyist.  Was I wrong!!!

As for the 100k polycount (polygon count), I get it.  In order for a gaming console to render the image faster there should be fewer polygons to calculate, thus your [inaccurate] perception your work might be stale compared to anything else I've seen.  Personally I think your cars are HAWT!!!  lol

For you to "Watch" or follow me still has me mystified.  What could you possible garner from my pitiful posts?  lol

Perhaps rather than lovely ladies I should concentrate my [future] CG efforts on a technical product?  It might not get me blocked or banned if my [future] CG work leaned more toward public access rather than mature content.  :blush:

I'm impressed.  You do great work.
Reply
:iconbfg-9krc:
BFG-9KRC Featured By Owner Mar 11, 2017  Hobbyist General Artist
Thank you again for those kind words. But I must remind you that I have no significant part in game developement as a whole, and I'm merely part of a larger community with game modification as a common interest. Sweating a little... 

Well, this is still a hobby in that I choosed a path of (mostly) non-profit work for when I get bored (Boy do I get bored!). That said, you can tell I'm in the process of branching out...

Later this year I'll try and set up a proper portfolio for the sake of finally applying for that cinema arts school I planned to join 3 years ago. Only then, I'll think of being more serious about game art.

As far your CG plans are concerned, technical stuff sounds like a proper escape from your comfort zone. 3D female beauty is quite an interesting theme to dabble into, yet there's so much more to explore. Who knows, you might even be able to bring about the best of the two worlds =P (Razz)

Hope this clears some confusion regarding why I'm doing all of this. And again, thank you for the support, I'm sure things will work out well for you;) (Wink) 
Reply
:iconrewdius:
Rewdius Featured By Owner Mar 11, 2017
Whether your name is listed as primary in any published work, or a forgotten or anonymous part along with many other contributors, you're still an active participant, and someone I'm proud to know.

Your work might not be enough to garner you a six-figure income, but the quality of your creations far surpasses anything an amateur could produce.  Thus ... you're to be commended.

I'd strongly recommend you build your portfolio no matter your final career choice.  What better method to illustrate your creativity and familiarity with CG tools than an extensive collection of your original works, and images you've modified toward a more appealing finished product?

When you referred to "my comfort zone" I had to LOL.  There have been many such alterations to my career over my life, and some activities were so far afield of my prior efforts, those who know me personally were shocked when I took on new employment roles.  It's a pity I can't post my curriculum vitae here, because a fair number of DA members would either be horrified or humbled.

Learning about CG art is still an interest of mine, but perhaps technical work rather than gender-based human art might allow me to learn about Daz and grow comfortable enough to practice my avocation without having to post anything on DA.

Thanks for your input and support.  Your work is truly amazing.
Reply
Add a Comment:
 
×




Details

Submitted on
March 10
Image Size
1.2 MB
Resolution
1920×1080
Link
Thumb
Embed

Stats

Views
115
Favourites
18 (who?)
Comments
5
Downloads
0

License

Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution 3.0 License.
×